iSchool Hubs Immersive Experiences

Overview

iSchool Hubs Immersive Experiences

The iSchool hosts Mozilla Hubs open-source code to give students and faculty members an easy way to learn, collaborate, and build highly customizable immersive virtual reality environments that are accessible on any modern device. While they can be experienced with a VR headset, these environments run entirely in a web browser with no account login or special headset needed. Participants can use voice or text chat, and rooms can hold multiple people at a time.

This initiative is part of the iSchool’s commitment to provide an educational experience that is high tech, high touch, and high quality.

Visit the immersive environments below to see some of the first Hubs rooms created in the iSchool’s instance. (Some rooms may take longer to load. If it seems hung up, try clicking the reload button on your browser bar.)

  1. Click on the room links below.
  2. Click “Join Room.” There are embedded instructions to navigate using your mouse and keyboard. (Or see this tutorial page with screenshots that also has a two minute video.)

If you want a Hubs room of your own, fill out the form on our How to Get Started page. You might also want to check out our new initiative for 2023, The Banned and Controversial Gallery. We hope you might like to contribute and submit an exhibit for it.

Exploring Hubs Room

Exploring Hubs Room

The Exploring Hubs Room was created by iSchool student Molly Fitzell as an interactive space for curious users to explore the toolbar features in Hubs. The underwater environment was chosen to highlight one of many bonuses to using a VR environment for gatherings. How often do you get to meet people underwater? Don’t be afraid to dip your toes in the VR environment; the water is warm!

College of Professional and Global Education 2022 Student Conference

College of Professional and Global Education 2022 Student Conference

Visit the CPGE 2022 Student Conference room that was created to connect students across the college and promote student work. All students currently enrolled in the two academic departments in CPGE (School of Information and Department of Applied Data Science) are encouraged to submit presentations about their school projects or work experience to the conference. This virtual reality space was created to showcase the students’ work in a fun and interactive way. Visit the Student Conference website for more information, or to submit a proposal for this year’s conference.

ALiVE! Room

ALiVE! Room

Are credentialed school librarians going away? Not a chance! Join us and showcase your best practices for school learning to share with administrators, board of directors, teachers, parents, and librarians. Be a part of this grassroots movement! Visit and enjoy the virtual reality ALiVE! room and check out the website at: https://sites.google.com/view/alivesuperschoollibraries/home