LTI Technology
LTI Technology
Drones
Robots |
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NAO6 Libraries can leverage the interactive capabilities and humanoid appearance of the NAO6 robot to elevate storytelling experiences and captivate children’s engagement during educational programs. |
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Pepper Libraries can enhance the educational experience by deploying the socially adept Pepper robot, equipped with natural language processing and interactive capabilities, to provide personalized educational assistance, answer inquiries, and guide patrons through the library’s diverse resources, fostering an engaging and educational environment for patrons of all ages.
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Palo Alto City Farmbot By embracing the FarmBot technology, libraries can cultivate a deeper understanding of sustainable gardening practices among patrons, offer hands-on educational opportunities, and promote environmental awareness while showcasing the fascinating world of urban farming.
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VR (Virtual Reality) |
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Meta Quest 2 Libraries can transport patrons into immersive virtual reality experiences using the cutting-edge Meta Quest 2, enabling interactive storytelling, educational activities, and virtual tours of historical or faraway locations.
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Pico The Pico G2 4K, a lightweight and high-resolution headset, can allow library spaces to forge immersive and accessible virtual experiences that range from leisure exploration and travel to use of educational modules that stimulate creativity and offer engaging learning experiences.
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Varjo By leveraging Varjo’s high-resolution virtual reality headsets, libraries can offer patrons remarkably detailed and lifelike virtual experiences, enriching research, visualization, and educational endeavors.
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Mozilla Hubs (browser-based) Libraries can foster connectivity and engagement by harnessing Mozilla Hubs to create virtual meeting spaces, host online book clubs, and facilitate remote collaboration, transcending physical barriers and empowering participation from anywhere.
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MR (Mixed Reality) |
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HoloLens2
With the HoloLens 2 augmented reality headset, libraries can create captivating interactive exhibits, seamlessly overlay real-time information, and elevate learning experiences by blending digital content with the physical library environment. [Use for for both patrons and librarians] |
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AR (Augmented Reality) |
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Living Popup Books With its friendly and accessible design, Living Popups empowers libraries to deliver an interactive and engaging augmented reality (AR) education experience to a diverse user base, making it a remarkable reference resource for literary services aiming to cultivate lifelong reading and learning skills through its instructional capabilities. |
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Holograms |
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Spectre Hologram An inexpensive and easy to use 3D gadget, the Spectre Hologram projector presents a versatile tool for users of all ages and interests, unlocking abundant opportunities in library programming that can further foster creativity, promote technology-based sense-making, and cultivate software literacy skills. |
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Hologram 3D Fans Libraries may utilize the Faryuan 3D Hologram Fan as an instructional tool that facilitates education via visualization of complex concepts, and as a hands-on learning resource that invites individuals to explore holographic technology and acquire relevant STEM skills. |
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360 Video and Photographs |
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Ricoh Theta Libraries may develop classes and workshops in photography and utilize Ricoh Theta with patrons to record their next trip to Paris or Tokyo. |
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GoPro Librarians can create and develop classes and workshops and teach how to record patrons’ next big adventure whether in mountains skiing or under water scuba diving. |