LTI Technology
LTI Technology
Drones
Robots |
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NAO6 Libraries can leverage the interactive capabilities and humanoid appearance of the NAO6 robot to elevate storytelling experiences and captivate children’s engagement during educational programs. |
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LG CLOi GuideBot Libraries can employ the GuideBot to enhance programs for seniors. Its user-friendly interface and interactive capabilities make it an excellent companion for guiding seniors through library resources, offering personalized assistance. |
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Pepper Libraries can enhance the educational experience by deploying the socially adept Pepper robot, equipped with natural language processing and interactive capabilities, to provide personalized educational assistance, answer inquiries, and guide patrons through the library’s diverse resources, fostering an engaging and educational environment for patrons of all ages.
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Palo Alto City Farmbot By embracing the FarmBot technology, libraries can cultivate a deeper understanding of sustainable gardening practices among patrons, offer hands-on educational opportunities, and promote environmental awareness while showcasing the fascinating world of urban farming.
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Spatial Computing |
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Apple Vision Pro Libraries can bridge the digital divide with Apple Vision Pro, offering patrons immersive educational experiences and digital literacy training. This cutting-edge technology ensures equitable access to advanced tools, enhancing community engagement and learning opportunities. |
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VR (Virtual Reality) |
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Meta Quest 3 Libraries can transport patrons into immersive virtual reality experiences using the cutting-edge Meta Quest 3, enabling interactive storytelling, educational activities, and virtual tours of historical or faraway locations.
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Pico The Pico G2 4K, a lightweight and high-resolution headset, can allow library spaces to forge immersive and accessible virtual experiences that range from leisure exploration and travel to use of educational modules that stimulate creativity and offer engaging learning experiences.
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Varjo By leveraging Varjo’s high-resolution virtual reality headsets, libraries can offer patrons remarkably detailed and lifelike virtual experiences, enriching research, visualization, and educational endeavors.
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Browser Based VR Libraries can foster connectivity and engagement by harnessing web based vr to create virtual meeting spaces, host online book clubs, and facilitate remote collaboration, transcending physical barriers and empowering participation from anywhere.
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MR (Mixed Reality) |
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HoloLens2
With the HoloLens 2 augmented reality headset, libraries can create captivating interactive exhibits, seamlessly overlay real-time information, and elevate learning experiences by blending digital content with the physical library environment. [Use for for both patrons and librarians] |
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AR (Augmented Reality) |
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Living Popup Books
With its friendly and accessible design, Living Popups
empowers libraries to deliver an interactive and engaging
augmented reality (AR) education experience to a diverse
user base, making it a remarkable reference resource for
literary services aiming to cultivate lifelong reading
and learning skills through its instructional
capabilities. |
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Holograms |
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Spectre Hologram An inexpensive and easy to use 3D gadget, the Spectre Hologram projector presents a versatile tool for users of all ages and interests, unlocking abundant opportunities in library programming that can further foster creativity, promote technology-based sense-making, and cultivate software literacy skills. |
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Hologram 3D Fans Libraries may utilize the Faryuan 3D Hologram Fan as an instructional tool that facilitates education via visualization of complex concepts, and as a hands-on learning resource that invites individuals to explore holographic technology and acquire relevant STEM skills. |
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360 Video and Photographs |
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Ricoh Theta Libraries may develop classes and workshops in photography and utilize Ricoh Theta with patrons to record their next trip to Paris or Tokyo. |
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GoPro Librarians can create and develop classes and workshops and teach how to record patrons’ next big adventure whether in mountains skiing or under water scuba diving. |